Neuer Patch für BO3

Diskutiere Neuer Patch für BO3 im Call of Duty Black Ops III Forum im Bereich C; General Addressed an issue allowing Players to infinitely vote for the previous map. FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible...
  • Neuer Patch für BO3 Beitrag #1
T

TAIIKAH

Dabei seit
02.02.2016
Beiträge
2
Punkte Reaktionen
0
General

  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.
General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
    • Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit
  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.
Theater

  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
Store

  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.
Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.
Specialists

  • Nomad
    • Increased Rejack stand up speed.
  • Reaper
    • Equalized footstep audio volume to the same audibility of other Specialists.
  • Spectre
    • Reduced leftover Specialist Power available if Player died while activating the Ripper.
Create-A-Class

  • General
    • Fine-tuned Rapid Fire effectiveness across all weapons.
  • Submachine Guns
    • General
      • Reduced sprint out speed
    • VMP
      • Fixed issue where Player would occasionally not show on the radar when firing.
  • Assault Rifles
    • XR-2
      • Increased ADS aim stability.
      • Increased recoil control.
    • ICR
      • Increased ADS aim stability.
    • SHEIVA
      • Increased ADS aim stability.
  • Shotguns
    • Argus
      • Increased lethal damage range.
    • KRM-262
      • Increased lethal damage range.
  • Light Machine Guns
    • All LMGs
      • Increased ADS aim stability.
  • Sniper Rifles
    • Locus
      • Increased ADS aim stability.
  • Special
    • Brass Knuckles
      • Added spark effect to Brass Knuckles taunt.
  • Attachments
    • FMJ
      • No longer deals increased damage to the robot in Safeguard.
      • No longer ignores the armor provided to Satellite Drone carriers in Uplink.
  • Awareness Perk
    • Reduced audible range bonus.
Scorestreaks

  • Cerberus
    • Increased health of dropship
    • Increased AI targeting speed
    • Increased AI accuracy
    • Increased AI damage
    • Increased missile accuracy
    • Increased missile projectile speed
  • Hellstorm
    • Increased damage radius.
    • Increased projectile speed of bomblets.
    • Increased targeting radius.
  • Mothership
    • Increased health.
  • R.A.P.S. Deploy Ship
    • Increased health.
  • Rolling Thunder
    • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
  • Talon
    • Addressed issue where the Hellstorm vision set would show in a Talon's final Killcam.
  • G.I. Unit
    • Increased G.I. Unit Drop Ship flares by two.
    • Increased health of dropship
    • Increased duration to 90 seconds
  • H.A.T.R
    • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
Maps

  • Breach
    • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
  • Combine
    • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
  • Hunted
    • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
  • Nuk3town
    • Fine-tuned G.I. Unit traversals around the map.
    • Updated blue car profile to reduce poor engagements.
    • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
  • Infection
    • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
  • Redwood
    • Fixed an issue where Players were able to leave the play space near southern gate.

Arena

  • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.
Game Modes

  • Free-for-All
    • A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint
    • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
  • Safeguard
    • Adjusted win timing in Safeguard.
  • Search and Destroy
    • Addressed an issue where inactive Players were not being removed from games in S&D.
  • Uplink
    • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
    • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
    • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
    • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
    • Reduced score bonus for kills while carrying Satellite Drone.
  • Capture The Flag
    • Reduced score bonus for kills while carrying the flag.
Custom Games

  • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
  • Titles for Custom Games are now displayed in the lobby with the game mode and map.
  • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
  • An “Official” badge is displayed in lobby map image for Official game variants.
  • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

CODcaster

  • Enabled CodCaster for bots only matches.
  • Fixed bug where the CodCaster could begin a match before all Players joined.
  • Player list will now wrap when cycling through Players.
  • Player names now appear with the correct colors when using custom team colors.
  • Addressed several UI issues related to CODCasting Hardpoint matches.
  • Minimap will now show when a Hardpoint is in a contested state.
  • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
  • CODCasters can now see objective indicators in the Player List when a Player has an objective.
  • Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites

  • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
  • Fixed a crash that occurred when accepting an invite during any cinematic.
  • Addressed several issues related to Players being able to exceed the max party size in various situations.
  • Resolved several bugs related to joining a session from outside of the game.
  • Players can now send game invites while in Campaign.
Challenges and Medals

  • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
  • Fixed issue where images would not appear for some challenges in the After Action Report.
  • Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
  • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
  • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
  • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
  • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
  • Addressed issues where the following challenges were not correctly being tracked:
    • “Engineer Prestige”
    • "Now You See Me"
    • "Run and Gun"
    • "Blast Suppressor"
    • "Gunfighter"
    • “Secondary Gunfighter”
    • "Covering Fire"
Media Tab
Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
 
  • Neuer Patch für BO3

Anzeige

  • Neuer Patch für BO3 Beitrag #2
Und jetzt noch mal für mich auf Deutsch bitte. :-( :hallo:
 
Thema:

Neuer Patch für BO3

Neuer Patch für BO3 - Ähnliche Themen

Horizon Zero Dawn - Patch 1.13 ist gelandet: Ab heute gibt es Zugriff auf den neuen Patch von Guerilla Games entwickelten Horizon Zero Dawn. 2 lang ersehnte Neuerungen sind endlich mit an...
Overwatch on PS4: Hello, Guys. I'am gonna to ask you something may you can help me out. If you have one Game installed on your PC and deinstall it you will get...
Uncharted Lost Legacy: Habe für ein englischsprachiges Forum eine kurze Kritik geschrieben, die ich hier einfach mal reinkopiere. Tolles Spiel übrigens, 10/10 und...
Paladins fritzbox 7490 problem: hi guys i have a big problem.... I can log in to paladins but when i go in to a game it doesnt load and it says player offline. I have the newest...
Horizon: Zero Dawn Sequel: In einem Interview mit Game Informer äußerten sich die Entwickler von Guerilla Games zu einem möglichen Nachfolger für Horizon: Zero Dawn. Das...

Zurzeit aktive Besucher

  • JohnnyxLoulp
Oben