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Call of Duty: Black Ops
Call of Duty Black Ops - Patch im Anmarsch
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<blockquote data-quote="XDEADJOKERX" data-source="post: 118578" data-attributes="member: 5144"><p>Issues Addressed:</p><p>• Resolved several issues with parties getting disbanded unexpectedly.</p><p>• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.</p><p>• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.</p><p>• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.</p><p>• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.</p><p>• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.</p><p>• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.</p><p>• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.</p><p>• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.</p><p>• Contracts will now reset when the player Prestiges.</p><p>• Prevention of Valkyrie rocket exploding upon release under rare conditions.</p><p>• Prevention of Gunship failing to give player full control under rare conditions.</p><p>• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.</p><p>• Additional security measures to enhance detection and banning capabilities.</p><p></p><p>Gameplay Tuning:</p><p>• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.</p><p>• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.</p><p>• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.</p><p>• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.</p><p>• Subtle increase in sniper rifle accuracy when scoping in.</p><p>• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.</p><p>• Additional minor reductions in knife lunge.</p></blockquote><p></p>
[QUOTE="XDEADJOKERX, post: 118578, member: 5144"] Issues Addressed: • Resolved several issues with parties getting disbanded unexpectedly. • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby. • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. • Contracts will now reset when the player Prestiges. • Prevention of Valkyrie rocket exploding upon release under rare conditions. • Prevention of Gunship failing to give player full control under rare conditions. • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. • Additional security measures to enhance detection and banning capabilities. Gameplay Tuning: • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates. • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. • Subtle increase in sniper rifle accuracy when scoping in. • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time. • Additional minor reductions in knife lunge. [/QUOTE]
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Playstation Games
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Call of Duty: Black Ops
Call of Duty Black Ops - Patch im Anmarsch
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