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<blockquote data-quote="bloodstorm" data-source="post: 172146"><p>neues update ist da...</p><p></p><p>Top 10 reported bugs</p><p></p><p> * PS3 game could crash after a player who had performed a Takedown left the game</p><p> * The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server</p><p> * Disconnecting the controller before a race began meant race timings could be manipulated and players who didn't cross the line first could be awarded the win</p><p> * Repeatedly joining and leaving a game with eight players could cause the game to hang</p><p> * Hammering the A (360) or X (PS3) after unlocking a car could cause the game to hang</p><p> * East Crawford and Watt St achievements could not be achieved if the player went online and set the game to road rules before attempting them</p><p> * Audio was distorting when using 5.1 / DTS and looking rearwards</p><p> * Enhanced Xbox 360 streaming performance to stop instances where the game seemed to pause for a second or so</p><p> * Total time driven in player statistics would stick at 145 hour</p><p> * Voice chat connection problems with eight player games</p><p></p><p>Game experience enhancements</p><p></p><p> * We're going to be running road rule timers in all events and online challenges</p><p> * Tuning Online Takedown logic and physical behaviour to iron out instances where it doesn't feel fair</p><p> * Increase online timer limit so players have a greater chance of finishing the race</p><p> * Fix drifting and boosting bug where there wasn't any real control on the brake, so players would grind around the walls of the corners</p><p> * Fixing the boost to stop the jerky car handling when stabbing the boost</p><p> * Fixing surround sound to stop the centre speaker being too loud. And the speech has been positioned correctly</p><p> * Tweak Marked Man gameplay AI so it can no longer be exploited by driving in reverse</p><p> * Increase the number of search results returned for online games</p><p> * Increase Picture Paradise timer so it doesn't kick in so quickly</p><p></p><p>Other high priority issues being fixed</p><p></p><p> * Some online race start points face players in the wrong direction</p><p> * Instances where Barrel rolls were not registering correctly in Stunt Run</p><p> * Instances in Stunt Run where players would crash but not wreck, then score multipliers by driving away</p><p> * Fixed instances where the counting of Boost Chains would drop out</p><p> * Some instances where Revenge Rivalries desynchronise and don't get fixed until players are updated online</p><p> * Some instance where the Host couldn't change the game access if the game was created through an invite</p><p> * Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly</p><p> * Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game</p><p> * Incorrect rivalry updates when European players played against English or Japanese players.</p><p> * Online connection issues</p><p> * Force time out if the 360 gets stuck on "Connecting to Paradise City Servers" NAT error</p><p> * Rich presence on 360 didn't change correctly when there is a change in the game parameters</p><p> * Instances where Friends were not being displayed on the mini map.</p></blockquote><p></p>
[QUOTE="bloodstorm, post: 172146"] neues update ist da... Top 10 reported bugs * PS3 game could crash after a player who had performed a Takedown left the game * The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server * Disconnecting the controller before a race began meant race timings could be manipulated and players who didn't cross the line first could be awarded the win * Repeatedly joining and leaving a game with eight players could cause the game to hang * Hammering the A (360) or X (PS3) after unlocking a car could cause the game to hang * East Crawford and Watt St achievements could not be achieved if the player went online and set the game to road rules before attempting them * Audio was distorting when using 5.1 / DTS and looking rearwards * Enhanced Xbox 360 streaming performance to stop instances where the game seemed to pause for a second or so * Total time driven in player statistics would stick at 145 hour * Voice chat connection problems with eight player games Game experience enhancements * We're going to be running road rule timers in all events and online challenges * Tuning Online Takedown logic and physical behaviour to iron out instances where it doesn't feel fair * Increase online timer limit so players have a greater chance of finishing the race * Fix drifting and boosting bug where there wasn't any real control on the brake, so players would grind around the walls of the corners * Fixing the boost to stop the jerky car handling when stabbing the boost * Fixing surround sound to stop the centre speaker being too loud. And the speech has been positioned correctly * Tweak Marked Man gameplay AI so it can no longer be exploited by driving in reverse * Increase the number of search results returned for online games * Increase Picture Paradise timer so it doesn't kick in so quickly Other high priority issues being fixed * Some online race start points face players in the wrong direction * Instances where Barrel rolls were not registering correctly in Stunt Run * Instances in Stunt Run where players would crash but not wreck, then score multipliers by driving away * Fixed instances where the counting of Boost Chains would drop out * Some instances where Revenge Rivalries desynchronise and don't get fixed until players are updated online * Some instance where the Host couldn't change the game access if the game was created through an invite * Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly * Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game * Incorrect rivalry updates when European players played against English or Japanese players. * Online connection issues * Force time out if the 360 gets stuck on "Connecting to Paradise City Servers" NAT error * Rich presence on 360 didn't change correctly when there is a change in the game parameters * Instances where Friends were not being displayed on the mini map. [/QUOTE]
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