News
Foren
Neue Beiträge
Foren durchsuchen
Marktplatz
Galerie
Neue Medien
Neue Kommentare
Medien suchen
Mitglieder
Zurzeit aktive Besucher
Profilnachrichten
Profilnachrichten suchen
Was ist neu?
Neue Beiträge
Neue Medien
Kommentare Medien
Profilnachrichten
Online
Anmelden
Registrieren
Aktuelles
Suche
Suche
Nur Titel durchsuchen
Von:
Neue Beiträge
Foren durchsuchen
Menü
Anmelden
Registrieren
App installieren
Installieren
Playstation Games
Games
C
Call of Duty: Black Ops
Call of Duty 7: Black OPs
JavaScript ist deaktiviert. Für eine bessere Darstellung aktiviere bitte JavaScript in deinem Browser, bevor du fortfährst.
Du verwendest einen veralteten Browser. Es ist möglich, dass diese oder andere Websites nicht korrekt angezeigt werden.
Du solltest ein Upgrade durchführen oder einen
alternativen Browser
verwenden.
Auf Thema antworten
Nachricht
<blockquote data-quote="Wassi" data-source="post: 303649" data-attributes="member: 19146"><p><strong>AW: Call of Duty 7:BlackOPs</strong></p><p></p><p><strong>Neuer Patch is fast fertig, wenn der rauskommt bin ichw ieder dabei Leute^^</strong></p><p><strong></strong></p><p><strong>IN PROGRESS</strong></p><p>Title Update 4 (PS3 Patch 1.04) is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.</p><p>Patching process: <a href="http://www.callofduty.com/board/viewtopic.php?f=70&t=346952" target="_blank">Call of Duty: Black Ops</a></p><p>Issues Addressed:</p><p><span style="color: Red"> • Resolved several issues with parties getting disbanded unexpectedly.</span></p><p>• <span style="color: Red">Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.</span></p><p>• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.</p><p>• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.</p><p>• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.</p><p>• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.</p><p><span style="color: Red">• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.</span></p><p>• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.</p><p>• Contracts will now reset when the player Prestiges.</p><p>• Prevention of Valkyrie rocket exploding upon release under rare conditions.</p><p>• Prevention of Gunship failing to give player full control under rare conditions.</p><p>• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.</p><p>• Additional security measures to enhance detection and banning capabilities.</p><p></p><p><strong>Gameplay Tuning:</strong></p><p>• <span style="color: Red">Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.</span></p><p>•<span style="color: Red"> Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.</span></p><p>• <span style="color: Red">Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.</span></p><p>• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.</p><p>• <span style="color: Red">Subtle increase in sniper rifle accuracy when scoping in.</span></p><p>• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.</p><p><span style="color: Red">• Additional minor reductions in knife lunge.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="color: Black">Habe mal die für mich wichtigen Punkte markiert!</span></span></p><p><span style="color: Red"></span></p></blockquote><p></p>
[QUOTE="Wassi, post: 303649, member: 19146"] [b]AW: Call of Duty 7:BlackOPs[/b] [B]Neuer Patch is fast fertig, wenn der rauskommt bin ichw ieder dabei Leute^^ IN PROGRESS[/B] Title Update 4 (PS3 Patch 1.04) is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6. Patching process: [url=http://www.callofduty.com/board/viewtopic.php?f=70&t=346952]Call of Duty: Black Ops[/url] Issues Addressed: [COLOR=Red] • Resolved several issues with parties getting disbanded unexpectedly.[/COLOR] • [COLOR=Red]Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.[/COLOR] • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set. • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. [COLOR=Red]• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.[/COLOR] • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. • Contracts will now reset when the player Prestiges. • Prevention of Valkyrie rocket exploding upon release under rare conditions. • Prevention of Gunship failing to give player full control under rare conditions. • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. • Additional security measures to enhance detection and banning capabilities. [B]Gameplay Tuning:[/B] • [COLOR=Red]Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.[/COLOR] •[COLOR=Red] Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.[/COLOR] • [COLOR=Red]Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.[/COLOR] • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. • [COLOR=Red]Subtle increase in sniper rifle accuracy when scoping in.[/COLOR] • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time. [COLOR=Red]• Additional minor reductions in knife lunge. [COLOR=Black]Habe mal die für mich wichtigen Punkte markiert![/COLOR] [/COLOR] [/QUOTE]
Zitate
Authentifizierung
Überprüfung durch Google ReCaptcha zulassen
Es ist eine Überprüfung durch Google ReCaptcha erforderlich, diese wird durchgeführt sobald der Datenschutzerklärung zugestimmt wurde.
Bitte aktiviere JavaScript, um fortzufahren.
Antworten
Playstation Games
Games
C
Call of Duty: Black Ops
Call of Duty 7: Black OPs
Oben