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[EMULATOR] DaedalusX64 Beta 2
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<blockquote data-quote="Kamikaze" data-source="post: 676178" data-attributes="member: 53974"><p><strong>DaedalusX64 Beta 2</strong></p><p></p><p><img src="http://exophase.com/wp-content/uploads/2009/03/daedalusx64beta2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Die Devs Chilly Willy, howard0su, Wally, und auch der original-Autor StrmnNrmn haben wieder zugeschlagen.</p><p></p><p>[CODE]Changelog:</p><p># Added exception handler to emulation (Chilly Willy)</p><p># Made UI selection wrap at top and bottom (Chilly Willy)</p><p># Cleaned up the ROM preferences (Chilly Willy)</p><p># ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy)</p><p># ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)</p><p># Several Custom Blends Added (Kreationz, ShinyDude100, Wally)</p><p># Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)</p><p># Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn)</p><p># Speed hack detection (howard0su)</p><p># Added JPEG support (howard0su)</p><p>[!] Fixed an assert causing some homebrew not to run (StrmnNrmn)</p><p>[!] Added support for FlashRam and Eeprom16k save type (howard0su)</p><p>[!] Reworked saving/loading system (howard0su)</p><p>[^] OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su)</p><p>[^] Improved Audio ME code (Faster with Audio on) (Chilly Willy)</p><p>[^] Use VFPU to handle more transform and lighting (StrmnNrmn)</p><p>[^] Various rendering optimisations (StrmnNrmn)</p><p>[^] Various ucodes, many games show up correctly now (Wally)</p><p>[^] Corrected many savetypes in rom.ini (Wally)</p><p>[~] Various code cleanup (howard0su)[/CODE]</p><p></p><p><a href="http://exophase.com/psp/daedalusx64-beta-2-10367.htm" target="_blank">Download & Quelle: eXophase.com</a></p></blockquote><p></p>
[QUOTE="Kamikaze, post: 676178, member: 53974"] [b]DaedalusX64 Beta 2[/b] [IMG]http://exophase.com/wp-content/uploads/2009/03/daedalusx64beta2.jpg[/IMG] Die Devs Chilly Willy, howard0su, Wally, und auch der original-Autor StrmnNrmn haben wieder zugeschlagen. [CODE]Changelog: # Added exception handler to emulation (Chilly Willy) # Made UI selection wrap at top and bottom (Chilly Willy) # Cleaned up the ROM preferences (Chilly Willy) # ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy) # ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy) # Several Custom Blends Added (Kreationz, ShinyDude100, Wally) # Rewrote microcode detection to fix a couple of bugs (StrmnNrmn) # Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn) # Speed hack detection (howard0su) # Added JPEG support (howard0su) [!] Fixed an assert causing some homebrew not to run (StrmnNrmn) [!] Added support for FlashRam and Eeprom16k save type (howard0su) [!] Reworked saving/loading system (howard0su) [^] OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su) [^] Improved Audio ME code (Faster with Audio on) (Chilly Willy) [^] Use VFPU to handle more transform and lighting (StrmnNrmn) [^] Various rendering optimisations (StrmnNrmn) [^] Various ucodes, many games show up correctly now (Wally) [^] Corrected many savetypes in rom.ini (Wally) [~] Various code cleanup (howard0su)[/CODE] [URL="http://exophase.com/psp/daedalusx64-beta-2-10367.htm"]Download & Quelle: eXophase.com[/URL] [/QUOTE]
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