Kamikaze schrieb:
Hast Du den Schritt zuerst gemacht?
Du musst die "deemerh.prx" und die "game.txt.new" in den seplugin-ordner packen. Dann die "game.txt.new", sofern keine "game.txt" vorhanden ist, in "game.txt" umbenennen.
wenn die "game.txt" schon da ist, muss diese Zeile noch rein: ms0:/seplugins/deemerh.prx
dann im Recovery, bei Plugins, die deemerh.prx auf enabled setzen.
Dann sollte es funktionieren.
Klar den hab ich gemacht. aber hier schreibt er was, was bei mir eben nicht ist.:
When saving from a game, the savedata is saved as usual.
In addition to this, there will be another set of savedata created inside
/PSP/SAVEPLAIN on your memstick.
The folders will be named much like what they are named in /PSP/SAVEDATA,
consisting mostly of the game ID.
In the folders carrying the unencrypted savedata you'll find three file:
- <gameid>.BIN
One file will have the same name as the folder (gameid) plus the .BIN suffix.
This file will be usefull for devs only in most cases, it contains a dump
of the params structure that has been passed from the game to the syscall
used for savedata access.
This also contains the unique gamekey!!! ;-D
- SDINFO.BIN
This contains the descriptive texts that are shown in the XMB and the
save/load dialogs and is usually stored inside the PARAMS.SFO on the
original savedata.
- SDDATA.BIN
THIS IS WHAT YOU ARE LOOKING FOR! ))
This file contains the actual savedata, in it's pure, unencrypted form!
Edit it to all your needs, on the next load THIS will be loaded instead
of the original (encrypted) savedata.
hier ist mein problem. die installation hab ich schon verstanden und gemacht...