Killzone 3 Sammelthread

Diskutiere Killzone 3 Sammelthread im Killzone 3 Forum im Bereich K; Ich finde es eigentlich auch ganz OK, aber Stufe 3 finde ich etwas zu heftig, da muss man ja nicht nur auf den zielen, der muss auch noch nahe...
  • Killzone 3 Sammelthread Beitrag #121
Ich finde es eigentlich auch ganz OK, aber Stufe 3 finde ich etwas zu heftig, da muss man ja nicht nur auf den zielen, der muss auch noch nahe dran sein um ihn zu enttarnen. Naja oder man hat einen Taktiker dabei, der hilft doch beim enttarnen oder nicht?
 
  • Killzone 3 Sammelthread Beitrag #122
ich mache einfach alle nacheinander fertig bin jetzt mom bei taktiker und
ich habe so gelevelt
erst sekundär fähigk. voll
primär waffe
sek waffe
primär fähigkeit.

so mache ich es auch beim taktiker der is hammer der makiert eifach die gegner auch wenn du lauter schnee nichts siehst
 
  • Killzone 3 Sammelthread Beitrag #123
Gestern gab es einen Patch nächste Woche soll der nächste kommen. Cooldown für Medic Wiederbelebung ist von 25 auf 10 Sekunden und die Reichweite dafür auf 20 m geändert worden. Stamina ist jetzt mehr, dafür längerer Cooldown. Das scheint so das wichtigste zu sein und auch richtig, weil Wiederbeleben war zu schwer. Hier alles komplett

This is the first of a number of patches that we have in mind. If you can't find your favorite fix on this list it is most probably in one of the next patches. If you want an idea on some of the other stuff that are coming in future patches, check out the End of Open Beta announcement. We will keep you updated on other fixes as soon as we can.

Below is a detailed list of all of the fixes and changes included in patch 1.04:
CHANGES & NEW FUNCTIONALITY

Network - Lag fixes and fixes for network errors 10002, 8001 and 8013
Gameplay - Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
Gameplay - Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
Gameplay - Medic's revive cool-down reduced from 25 to 10 seconds
Gameplay - Increased range from where friendly players can be revived - player can be revived from 20 meters now
Gameplay - Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
Performance – Improvements to party creation server load
Menu - Show envelope icon to indicate that player has received message
Menu - Rewards panel in post game screen now auto-scrolls
Menu - Botzone is now paused when player goes to start menu
Menu - Single click squad invite
Menu - Enhanced idle detection code in menu, the player isn’t spawned if he’s still pressing buttons
Security - Several security, anti hack and cheat fixes
BUG FIXES

Stability – Fix for an occasional crash bug when in the Credits screen and transitioning straight into Multiplayer via a Invite
Stability – Fix for potential hang when players migrate between maps
Gameplay - Player can retain crouched collision after deploying jetpack
Gameplay - The Assassination Executioner medals only count Deadly Assassin kills, not Executioner kills
Gameplay - Cloak kills with weapons that break cloak now count towards medal for Cloak levels 1 and 2.
Gameplay - Global - Medic’s Triage droids now disappear when player quits out of game
Gameplay - Cloak/Disguise cannot be removed manually by accident anymore
Gameplay – Fix for rumble in Exo being over-powered and out of sync
Gameplay – Fix for Silent Footsteps remaining active after choosing other skill and removed from the personal stats menu
Exploit - Akmir Snowdrift - Player can reach the boat by using an ammo box to exit the intended boundaries
Functionality – Disc eject now handled more gracefully
Trophies - DLC 1 ‘Little Big Weapons’ Trophy does now counts rocket launcher and StA2
Clan functionality – Fix for player quitting and re-joining a tournament, they may re-enter a tournament alone.
Menu - Find game – Operations - Mode description - Spelling issue fixed
Menu - Friends: Fix for Clan tags being displayed for a max of nine players despite the number of player that are in the clan
Menu – Fix for incorrect message given when attempting to join a Clan Game that an online friend is taking place in
Menu - Spawn-screen – Fix for when the extra Primary Weapon skill is equipped, the weapon description goes out of sync
Menu - Accolades do now show subsequently
Menu - When receiving a squad invite from a player in another match, there is now a warning that the player will leave his current game.
Menu - Scramble detailed range and in-game range now match properly
Menu - The Spot and Mark description in the unlock menu is now correct
Menu – Fix for when the player presses the SQUARE button when a player that is in their game is highlighted in the squad lobby menu they receive the message ‘You cannot join a play that is not in a game.’
Menu - Turn off animations for the squad list to avoid it becoming unreadable every time a rebuild occurs when voice chat is activated
Menu – Fix for when trying to join a friend without the required DLC pack, the message will tell the player they are part of a squad.
Menu – Fix for the message informing the player they are attempting to join a DLC game without the required DLC content installed reading better
Menu - Increased Accuracy & Faster Reload Ribbons now update in the personal statistics screen.
Additional to this, we are performing regular and significant Server updates to help with connection issues such as the -9 Error (fix deployed Thursday 3rd of March) as well as improving performance and lag.

We have already begun work on further patches to include additional gameplay improvements, feature upgrades and a variety of bug fixes. If you are experiencing any problems with Killzone 3 please check out our FAQ or hit the forums where we will be on hand to answer any of your questions.

 
  • Killzone 3 Sammelthread Beitrag #124
Killzone 3 Live Action Trailer.

[YOUTUBE]http://www.youtube.com/watch?v=bPgfiUZWz-I&feature=player_embedded[/YOUTUBE]

 
  • Killzone 3 Sammelthread Beitrag #125
Es gibt mal wieder einen neuen Patch für Killzone 3 (1.09). Folgendes soll neu sein :

Functionality
- Added Colour blind support – When turned ‘On’ all enemy players and objects will be underlined. This is the case for the minimap and in-game, such as player names.
- Frozen Dam – Operations – The first mission in is now 6 minutes again
- Move - Fixed continuous rumble when the PlayStation Eye camera connected
- Move - When interacting with a Search & Destroy objective the player will no longer also do a melee
- Junkyard - Players can no longer get in an Exoskeleton while using a Jetpack
- Blood Gracht – Fixed a hang when the Recon ability was used
- Fixed a bug where the clan rating decreased after the clan had won a Warzone tournament game
- Fixed a hang on the joining screen after the player was kicked (or quit) a game
- Clans – Fixed an issue where all users received the error 2- (scores cannot be processed) when entering a Guerrilla Warfare match
- Fixed a crash when connecting to a custom Warzone game
- Fixed a hang when a player with DLC sets up a custom game to start on a DLC map, transfers the leadership to a non-DLC user and this new leader attempts to start the game
- Fixed a 10006 network error when joining a Guerrilla Warfare game

Gameplay
- Fixed various collision issues on DLC maps
- Frozen Dam - Warzone - Fixed a spot where players could get stuck behind an ammo crate and an oil drum near the Dam tactical spawn point.
- Accepting a squad invite from the opposing faction will no longer quit the game.
- Corinth River - Botzone – Fixed an issue with Bots falling through the map
- Corinth River - Botzone – Fixed a crash in Botzone

Exploit
- Blood Gracht - Fixed a spot where players can get out of the map
- MAWLR Graveyard - Operations - Fixed a spot where players can get out of the map during the second objective that should only be accessible once the objective is completed.
- Salamun Market – Fixed a spot where, using an Exoskeleton, the player could escape the confines of the map
- Bilgarsk Boulevard - Fixed a spot where players can get out of the map
- Stahl Arms – Fixed ISA members accessing the Helghast base without being seen by turrets
- Players now get the XP they earned after getting kicked from a game

User Interface
- Expanded the information about the Multiplayer status of a friend in the XMB. It will now show the game mode and the map that the player is in.
- In some cases players would still experience Scoreboard flickering. This has been fixed
- Silent Footsteps icon is now properly visible in game
- Fixed an issue with Clan Leaderboards after switching clans
- Small Localization fixes
- Updates to loading screens
- Clan Tag now updates properly after disbanding a clan
- Campaign - Elite emblem now updates properly
- Fixed a network error when downloading DLC via the main menu Downloadable Content option

Graphics
- Fixed various graphical glitches on DLC maps
- Fixed an issue with the Search and Retrieve object for the Marksman when cloaked
- Retro Pack – Fixed an issue with the minimap
- Stahl Arms – Fixed an animation problem for players standing on top of the mechanical welding arm. They moved unrealistically when observed by other players



Gut, dass sie sich weiterhin um das Spiel kümmern. Vielleicht krame ich es am WE auch mal wieder raus. Weil es soll auch schon wieder ein Doppel XP WE werden :

To celebrate the return of the PlayStation Network and welcome you back to Killzone 3’s online battlefield, we’ve got a worldwide Double XP Weekend lined up!
“Hang on,” you’re thinking to yourself, “Didn’t we just have one of these?” That’s correct, but Japan’s PSN Network didn’t return until this Saturday, and we wanted to offer our friends in the East a chance to participate in the festivities as well.

The double XP weekend will start this Friday, June 3 at 17:00 PM UK time, and last until Monday, June 6 at 10:00 AM UK time. As the name implies, all XP earned in Killzone 3’s multiplayer matches during this weekend will be doubled, so if you missed out on the previous Double XP Weekend this is your chance!

 
  • Killzone 3 Sammelthread Beitrag #126
Gibt's noch Leute hier im Forum die das Spiel noch zocken? Schade, dass das Game schon teilweise verkümmert.
 
  • Killzone 3 Sammelthread Beitrag #127
Ich habe zwar auch eine Weile nicht mehr gespielt, werde mich heute Abend aber mal wieder versuchen. Eigentlich so ab 20.00h, aber sollte Grillen länger dauern erst ab 21.00h. Wer mitzocken möchte ist herzlich eingeladen. Aber bitte kurz dazu schreiben worum es geht, leere Freundschaftsanfragen lösche ich grundsätzlich. Meine PSN-ID ist Larry_Nie_73.
 
  • Killzone 3 Sammelthread Beitrag #128
hallo,
hab mal 2 fragen zum kauf von killzone 3.
1. welche version ist besser??? uk oder die de
und
2. warum is die uk version viel günstiger als die de??
 
  • Killzone 3 Sammelthread Beitrag #129
Das Spiele aus UK günstiger sind ist eigentlich fast immer so, das mag an dem Wechselkurs liegen oder Spiele sind da einfach etwas günstiger, bin nicht so sicher aber das ist in der Regel so. Ich greife oft lieber zu USK Version, weil ich die hier besser wieder los werde. Ansonsten sind die Versionen bei Killzone 3 mMn identisch.

Da sich immer noch um das Spiel gekümmert wird ist gestern ein neuer Patch erschienen (1.10) mit folgenden Änderungen :

- Custom Games, Part 2. Additional information can be found at the bottom of the article, but it will include: choosing abilities, weapons and careers, as well as toggling functionality such as ribbons, skills and explosives.
- Squad Only Chat. This is still an experimental feature and may not always function as expected.
- Playing Audio/Music from your PS3 during MP games.
- Marksman Improvements:
- Cloak rippling effect has been increased.
- Cloak now ripples with increased intensity when firing non silenced weapons.
- Transition from uncloaked to cloaked has been extended.
- A cloak fade transition between moving and not-moving has been introduced (player no longer snaps out of view).
- Distance Indicator for off-screen medics.
- Matchmaking. We will now make players switch faction automatically at the end of a round if teams are unbalanced. Note that this will only affect players that are not in a squad or that have sent an invite to create a squad, and that it will not happen at all in Clan games or Custom Games.
- You can now only submit another grief report for the same person if at least 7 minutes have elapsed since the previous one.

Single Player Campaign

- Icy Incursion/Providence Bay: Cutscene between last two sections has overlapping audio.

Botzone

- Stahl Arms: Fixed Helghast Bots running into the ISA basecamp to get killed by base turrets.

User Interface

- Silent Footsteps icon skill now displays properly.
- Updated invitation messages for squad invites.
- Clans: Tournament boards for All Time now update properly.
- Players PSN ID is shown in the lobby instead of the PS3 consoles user name.
- Fixed the Statistics screen - progression bars update properly now.
- Implemented a minimum match count (15 matches) for Clans to enter the Leaderboard.

Multiplayer

- Improved performance on Salamun Market.
- Fixed an issue where a squad invite would send players to the wrong squad.
- Clans: Fixed a crash upon entering a clan match and immediately quitting the match.
- When entitled to the 3 unlock points bonus multiple times youll now receive all those unlock points at once instead of only 3 each time you log in.
- Exoskeletons no longer look broken after repairing them and getting in.
- Some audio fixes for Brutal Melee.
- Fixed several graphical glitches.
- Fixed several collision issues and spots where players were able to escape the bounds of the map - in Kaznan Jungle, Pyrrhus Crater, Akmir Snowdrift, Bilgarsk Boulevard, MAWLR Graveyard and Blood Gracht.
- Akmir Snowdrift: Fixed issues where ISA members were able to reach the Helghast basecamp and also reach the second objective area, during the first round of Operations.
- MAWLR Graveyard: Fixed an issue where ISA sentry drones would crash en route to the spawn location.
- Stahl Arms: Altered the boundaries for the western capture point to make them more realistic.
- The Junkyard: Fixed a couple of ammo crates that were unreachable from certain sides.
- Frozen Dam: Fixed the issue of ISA players being able to deliver the speaker through the floor by jumping on top of an ammo crate.

Missions

- Warzone Mission Timers can now be altered. Added times varying from 4 to 60 minutes for missions.
- Guerrilla Warfare received additional options to the Kill Count: 10, 25, 75, 100 and 200 kills.
- Scavenge and Retrieve were removed from the Warzone game mode list, as it is not playable in Warzone.

Unlocks

This is a new field where you can choose options for Unlocks. The three options are:
- As Unlocked (Default): This will take the career unlocks youve earned online and give you access to them in the custom games.
- Lock All: Nothing is unlocked, simulating what a player would see if they started the game at Rank 1 with no unlock points.
- Unlock All: Everything is unlocked, as it is in Botzone.
- Custom Unlocks: Configure Unlocks the way you want them.

Careers

By default all careers are ON. You can turn every career ON or OFF that, but one career must be selectable at all times.

Settings

Other game settings can be configures here. Options available to you are:
- Primary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons.
- Secondary Weapons: Choose between All Weapons/Only Rank 1 Weapons/Rank 1 & 2 Weapons. Please note that this will be grayed out if Lock All is selected under Career Unlocks.
- Primary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities.
- Secondary Abilities: Choose between All Abilities/Only Rank 1 Abilities/Rank 1 & 2 Abilities. Please note that this will be grayed out if Lock All is selected under Career Unlocks.
- Explosives: Choose between All Explosives/Grenades Only /Prox. Mines Only/None.
- Friendly Fire: Choose ON or OFF.
- Skills: Choose ON or OFF.
- Ribbons: Choose ON or OFF.
- Melee: Choose ON or OFF. This can turn off all forms of Melee, including Brutal Melee and Rifle Butts.

Enhanced Mission Settings

Each mission mode in Warzone has an additional setting to configure:
- Assassination - Survive Time: This will add 2, 3, 4 and 5 minutes.
- Search and Retrieve - Speaker Returns: This will allow for additional or less returns (1, 2, 4 and 5 returns).
- Search and Destroy - Diffuse-Place Explosive Time: This will allow for a modifier to adjust the time (half time, double time, triple time).
- Bodycount - Kill Count in Warzone: This will allow for additional kills (50, 75, 100 or 200).
- Capture and Hold - Capture Points: This will allow for more or less points needed to win.

 
  • Killzone 3 Sammelthread Beitrag #130
Dieses Wochenende ist anlässlich des neuen DLC Map Packs ein Triple XP Wochenende :

Earlier this week we released the third DLC pack for Killzone 3, ‘From The Ashes’, as well as a DLC Bundle containing all three DLC packs which you can find here. Of course there’s only one way to celebrate this momentous occasion: organize a Triple XP Weekend!
You read that right – from Friday, June 24 at 17:00 PM UK time, until Monday, June 27 at 9:00 AM UK time, all XP earned in Killzone 3′s multiplayer matches will be tripled. So whether you’re exploring new DLC maps or just re-acquainting yourself with the stock maps, you’ll rank up faster than ever!

Quelle.

Hier der Trailer zum Map Pack :

[youtube]http://www.youtube.com/watch?v=IK3zQd9mCsc&feature=player_embedded[/youtube]

Ich werde Sonntag ab ca.20.00h loslegen. Ist jemand aus dem Forum dabei?
 
  • Killzone 3 Sammelthread Beitrag #131
Würde gerne mitzocken aber fahre jetzt dann weg:(. Aber wir könnten evtl. nächstes WE ne Runde einlegen.

Bin gespannt wie das ist, wenn man mit eigener Musik zockt oO
 
  • Killzone 3 Sammelthread Beitrag #132
Sagt bescheid, ich bin dabei.

Gruß strolch291207
 
  • Killzone 3 Sammelthread Beitrag #133
wollt mal fragen, ob es sich noch/überhaupt lohn die maps zu killzone 3 zu kaufen.
hab gesehen das es die 4 mappacks in einem pack für 9,99 gibt.
 
  • Killzone 3 Sammelthread Beitrag #134
brauch mal schnell ne antwort.

wie is das mit den aschuss-serien??
hab eben iwas mit 3er abschuss gehabt und hab mir gedacht das ich auch ürgend was hab, weshalb ich jeden knopf ausprobiert habe....es passierte aber nix.


ab wann bekommt man den was, was wäre das und vor allen dingen WIE AKTIVIERE ICH SIE????
THX
 
  • Killzone 3 Sammelthread Beitrag #135
So weit ich weiß bekommst du bei Killzone nichts für eine Abschußserie (außer die eingeblendeten Punkte).

Gruß strolch
 
  • Killzone 3 Sammelthread Beitrag #136
ja weil da einige mit so schiess drohnen und so rum rennen.
 
  • Killzone 3 Sammelthread Beitrag #137
Verwechsel Killzone nicht mit CoD ^^

Es gibt vier verschiedene Klassen jede mit Einzigartigen Fähigkeiten :) So hat der Sanitäter sein Sanibot bei sich (Da der sanitäter nicht so stark ist) und der Scharfschütze kann sich halt Unsichtbar machen und so weiter

Wenn du Killzone 3 aktiv spielst dann lohnt es sich die Map´s zu kaufen.
 
  • Killzone 3 Sammelthread Beitrag #138
ja aber was sind das für drohnen die da rum fliegen und alles abknallen??
[YOUTUBE]http://www.youtube.com/watch?v=vjvDw1ZAihU[/YOUTUBE]
bei 1.28 fliegt einem spieler son teil hinterher und bei 2.40 wird er von soner luft-schiess drohne gekillt und sowas will ich auch, das meinte ich.
hoffe das is halbwegs verständlich ausgedrückt^^
 
  • Killzone 3 Sammelthread Beitrag #139
ok mal ein kleiner tipp von mir wenn du k3 spielst und nicht weißt was das is dann lass es. also so blöd kann man doch eig nicht sein.
tut mir leid aber ernsthaft.
 
  • Killzone 3 Sammelthread Beitrag #140
Es gibt sogar 5 Klassen! :)

So Warlock.


Du kannst neue Fähigkeiten und Waffen nur freischalten, wenn du genug Erfahrungspunkte sammelst und in den nächst höheren Level aufsteigst. Mit den Freischaltpunkten, die du für jedes Level up bekommst, kannst du sie dir kaufen. Je höher du aufsteigst, desto mehr Erfahrungspunkte brauchst du und es wird schwieriger, einen lvl up zu bekommen. Ab einem bestimmten Level bekommst du 2 bzw. 3 Freischaltpunkte, was es mehr oder weniger ausgleicht.
Die jeweils freischaltbare, erste Waffe, Primär- oder Sekundärfähigkeit jeder Klasse kostet jeweils einen Punkt, die Zweite zwei und die Dritte drei.

Das Freischaltmenü findest du entweder unter Multiplayer oder wenn du bei der Klassen/Waffenauswahl etc. Viereck drückst (also bevor der Kampf angefangen hat oder du gestorben bist).
Da kannst du dir auch direkt anschauen, was die einzelnen Fähigkeiten bewirken.
Dort müsstest du eigentlich auch die Drohne der Sanitäter finden. :)
Gibt dann noch die Wachroboter der Taktiker, die in der Luft frei herumfliegen und auf alles ballern was feindlich ist.

Hier findest du nochmal kleine Beschreibungen der jeweiligen Klassen:

 
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